PSL post (for datbackstory)
Jul. 28th, 2016 10:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Even after Immortan Joe is dead and the Citadel won, they all know Gastown will be a problem. The lack of leadership from the People Eater doesn't make much difference; he was never a war leader so much as a businessman. The ranks of Gastown boys, flamers and polecats, are decimated, but guzzoline draws all sorts of desperates. Where trained soldiers are lacking, mercenaries are easily obtainable. All it would take is one charismatic leader to fill the power vacuum, and they would have the might of a very large city coming at them.
Of course, Furiosa and the Sisters have faced terrible odds already and come out better than they had any right to. She dares to hope even if the worst happened, they could survive and win. But if they can head off trouble at the pass, they should make the attempt. As the only one of them that's ever actually been to Gastown before, Furiosa is the only sensible choice for diplomatic effort. She's not much of a diplomat when it comes down to it. She can talk down a frightened feral, evidently, but diplomacy requires more patience than that.
Still, after several days of meetings in the city--some of them more like physical sparring matches than discussions--she thinks things are going well, and feels like she can breathe again. She slips away from the half-dozen war boys she's brought along as an entourage, and goes walking in the quieter alleys, the hovels on the edge of the marl pits. Half of them are being swallowed by sinkholes, and the rest are foul, but she won't be attacked here. The population is too sparse this far out.
Of course, Furiosa and the Sisters have faced terrible odds already and come out better than they had any right to. She dares to hope even if the worst happened, they could survive and win. But if they can head off trouble at the pass, they should make the attempt. As the only one of them that's ever actually been to Gastown before, Furiosa is the only sensible choice for diplomatic effort. She's not much of a diplomat when it comes down to it. She can talk down a frightened feral, evidently, but diplomacy requires more patience than that.
Still, after several days of meetings in the city--some of them more like physical sparring matches than discussions--she thinks things are going well, and feels like she can breathe again. She slips away from the half-dozen war boys she's brought along as an entourage, and goes walking in the quieter alleys, the hovels on the edge of the marl pits. Half of them are being swallowed by sinkholes, and the rest are foul, but she won't be attacked here. The population is too sparse this far out.